With VR games taking the virtual reality world by storm, it’s truly amazing to see how a lot of these “games” aren’t games at all, but creative and immersive VR experiences that aim to take users on for a psychedelic ride.
This is what it means to be a VR developer these days. We’re still in the novelty stage of it all and the fact that a lot of developers are cranking out VR experiences to shock and amaze instead of endless shooter games is an interesting afterthought. Case in point, I “played” a legitimately horrifying VR experience called “Abe VR” where I found myself in a dark basement room with mutilated bodies scattered everywhere. Then, a sleek-looking robot shows up and starts talking to me in a British accent. The robot tells me he’s been obsessed with finding its lost sense of humanity and then it dawns on me that he’s been digging for it in the strewn body parts of his masters. There’s no clear objective to these games, and there’s no scoreboard so why call them games. No, they’re VR experiences.